How To Find Country Tag Hoi4
Posted : admin On 25.12.2019Well, I think multiple months between releases is the new normal. Though I was out of town twice during this time and had plenty of personal stuff going on.
How To Find Country Tag Hoi4 1
There are lots of changes this time around. But first, due to the changes in Paradox's rules, I've created a Patreon for the converters. The team plans to use any funds to provide DLC for the team members. If we somehow end up with funds beyond that, we might pay for some useful tools or even introduce bug bounties. If you'd like to support, the Patreon is at or you can directly donate at Paypal using the email address.If you're interested in joining the team, I have now fully removed the old parser, so getting set up is considerably easier.
Forbidden city. And debugging is easier, too.In map-related changes:Many more building types are placed, though I still recommend using the nudger to validate everything. Forts and coastal forts are created. State capitals are better placed in a few extreme cases. Some province mappings have been improved. Vic2 mods with changed province mappings are better supported. Just create a copy of the province mappings called provincemappings.txt, and the converter will look for it whenever the mod is used.In country-related changes:War support is now based on war-like things, while stability is not converted. A bunch of ideas have been added that reflect the country's Vic2 culture.
These are intended to tie into some decisions, including country-formation decisions. Tech mappings have been updated. Some portraits have been added. Country mappings have been updated.
And the ideological conversion decisions and events should be fixed.In text/localisation-related changes:Names should convert better, surnames should convert better, country names should convert better, text that got garbled should convert better. Some ministers localisations should be fixed. And if localisations are missing, the English ones are grabbed so there's something at least.In national focus-related changes:Many focuses now pull from data files (either HoI4 itself or one with the converter) to fill most of themselves out. There have been a handful of other fixes as well.In military-related changes:Individual armies and navies now convert. The force multiplier works again. The unit mappings file now actually works.
Some unit types can be substituted for others when converting armies. You now get multiple aircraft types. There's a quick-n-dirty conversion of generals and admirals.There are many other changes: faction formation is optional, secondary powers will appear on the bookmark, flickering flags should be fixed, the default HoI4 version is 1.5.4, fascists should now take land during peace deals, some Vic2 save names should work instead of crashing, the the faction formed news event is back.How you can helpAny help should be on the development thread on the forums.First, we can use more portraits. It would help a great deal if you could create new portraits and update cultureGroupToGraphics.txt to point at them correctly. As the name implies, culture groups are mapped to sets of portraits (also, ideologies).
How To Find Country Tag Hoi4 In The Name
I'd like to stick with HoI4's existing art style if possible. However, if you add a truly large number of portraits, I'll not object to you changing the overall style. Bears and Equine portraits are an exception. Feel free to not match the existing style with them, as they're already just in there for fun.With the military mappings now working, please play around with them and try and make them better. Let us know what you find. Also, if you have any ideas for how divisions should be named, let me know.
It's not the best right now.We can use help with female names, callsigns, and company names. Some might be able to be pulled from HoI4.
They go in names.txt. Create a debug mod to get a list of missing ones.We can use help with translations. We have a bunch more localisations in, but they're either translated with google translate or semi-educated edits of default localisations. Either way, they probably need review.Province mappings are pretty good now, but please double-check and fix anything you notice may be off.If you know C or would like to learn, we can always use more people programming. I’m focused on country internals right now, but you could work on whatever part strikes your fancy, or I could give specific direction.
Either way, that’s the biggest aspect of working on the converter. If you're learning, this is a good project to improve your skills. If you know a lot, I would love to have your feedback so I can improve my skills.If you can test, that would be helpful. Catching bugs and oddities earlier means they get fixed earlier. I try to release test versions of the converter on the forum for testing, so running those and looking things over is helpful. With CI now running, I could probably even set up test builds to be automatic. And if you have professional experience in testing, well, I'm sure we could be doing things far better.
Tell me how!We can always use help figuring out how things work, and how we can do them better. If you know how to mod HoI4, we can use your help figuring it out. As well, there's always more room for flavor events, decisions, and the like.We can always handle more discussion on how things are converted over on the development thread. As well, I try to document implemented items over on the project wiki. And your encouragement helps more than you know.If you're curious about how conversion works, you can check the tool's wiki page for all kinds of details.