Immersive Armors Cbbe Sse
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First of all, I'd like to announce that I'm working on an unofficial patch for this mod. That being said, the long rant in this thread is necessary to understand why it needs a patch to begin with. If anyone wants to help, read the whole thing first.( EDIT: Leave the mod installed if it's already in your game, it's not going to break it)I'm currently talking with Hothtrooper, we'll see about releasing an update to the mod itselfI'm sure you're all familiar with this mod. It's the second most endorsed mod of all time on the Nexus, so that means it must be great, right? Well, no, not really. Maybe it was great back in 2012, but it hasn't aged well.
By today's standards, it's an unpolished mess, and I wouldn't recommend anyone to use it in it's current state. Why, you ask? Well for starters, there are issues in the.esp that were never fixed (such as weight slider flags not being set properly and footstep sounds assigned to both chest pieces and boots, causing double footsteps), but the biggest problem are the meshes. Never mind the fact that one of them is corrupted and causes CTDs, just take a look at this gem:See all those useless vertices? That's literally three vanilla Dragonplate armors placed on top of one another.
The armor will look fine in-game, those vertices are invisible to the player. They're definitely not invisible to the game though, and that's where the problem lies. Not only will the extra amount of vertices impact performance in a negative way ( EDIT: This is uncertain, it might not be as detrimental as I initially thought), the game will also apply blood textures to those areas since it can't tell those are not supposed to be a part of the armor (so you'll end up with floating blood. The.nif file will also be three times the size it should be, causing the game to take longer to load it. That's the wrong way of doing vanilla mashups, very clearly amateurish work. Here's how it's supposed to look (female version, which I already fixed):So how many of the armors sets have these issues? Oh, only 18 of them.
That's quite a lot, and it includes the signature set of the mod (the one featured on the freaking logo), the Warchief set. See for yourself:This one also highlights another serious issue with the mod, the lack of weight slider support.
This one has the arms exposed and doesn't support it, meaning they're always going to remain thick whether your character's weight is 0 or 100 (Immersion!). What's worse, I'm pretty sure those wristbands were added just to cover up the gap in the hand and arm caused by this issue. There's some very poor texture work going on here as well, the scaled shirt uses the vanilla Shrouded Armor normal map (it doesn't match the diffuse texture in the least. The Dragonhide Robes I previously mentioned also uses the vanilla Warlock robes normal map, which is also a horrible match for the diffuse texture being used).Speaking of which, armors using custom diffuse textures in combination with vanilla normal maps is also another issue I should talk about.
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What this means is that it's impossible to properly retexture these armors without editing the meshes and assigning custom normal maps to them (probably why you're not seeing many retexture attempts for them). There's also the author's use of 'lore friendly' to describe the sets, which I certainly don't agree with on some of them.But enough about the mod's issues, let's talk about fixing them. So far, I've worked on the following sets (All of the work was done using the CBBE/UUNP refit mod by telamont as a base, which is already an unofficial patch of sorts):.
Daedric Lord Set: Fixed some bad weighting around the arms, reshaped it to properly fit the male Skyrim body (this armor clearly wasn't made for Skyrim) and added weight slider support (for first person meshes, boots and gauntlets as well). Here's how it looks now:Weight 100:Weight 0:.Boiled Chitin Set: Fixed some bad weighting (the whole torso this time), deleted useless vertices, added proper partitions and reshaped the armor to cover up holes when looking at certain angles (you're still going to see holes on the shoulders when jumping, there's nothing I can do about those, unfortunately). I on the other hand am surprised and how well received this post is.
Immersive Armors Bodyslide
The reason you probably haven’t seen any criticism is that any disparagement of this mod usually brings vehement replies and many downvotes.While I greatly appreciate the time and work in creating the mod, I have found a lot of his contributions to be huge collections with some great stuff but also a lot of not so great stuff. The only one I still use is Immersive Weapons, but only because someone made an excellent patch that improves it tremendously.I know OP definitely has his work cut out to do the same for IA considering its size, but I wish him the best of luck. It may make me reconsider using the mod again.