Starbound How To Go To Different Planets

Posted : admin On 02.02.2020

Contents.Synopsis Starbound begins with the player inside a spacecraft after the destruction of Earth, home of an intergalactic peacekeeping organization known as the Terrene Protectorate, while just having graduated from its ranks. With nothing to guide it, the shuttle shoots into space without direction, becoming lost in a sea of stars. The space shuttle orbits a habitable planet and an adventure begins that takes the player hurtling across the universe. Starbound contains both quests and story driven missions, buried inside its vast universe. The space shuttle acts as the player's vehicle while exploring the galaxy, containing a teleport pad the player can use to teleport down to the planets the shuttle is visiting, a ship locker for storing items, a fuel panel for refueling the ship and a cockpit for piloting the ship. The interior of the ship is also fully customizable, with items and blocks able to be freely placed within the ship.Gameplay. Exploration and settlement gameplay in Starbound.

Players can navigate, explore and mine terrain (left) to gather resources and create settlements, including constructing houses and leasing rooms to tenants and villagers (right).Many gameplay elements and features, such as, and planets, use in order to provide a variety of content. The game features story-based missions, quests, free world exploration, enemies to fight, and the ability to interact with and the environment. Is defined by items that the player is wearing.The player also has the ability to farm and sell crops, build buildings, and charge rent to traveling.Development Starbound was announced by Chucklefish director Finn Brice in February 2012, with a tiered, -style, opening via the on 13 April 2013. Tier options included a copy of the game, an invite to the beta, and a download of the game's, as well as game-related 'rewards', such as naming an in-game, designing a hat or weapon, and having a statue of oneself designed to be placed in the game.

Within 24 hours of the pre-order opening, over 10,000 people backed the game, contributing over $230,000 to fund the game's development.By May 2013, the Starbound pre-order had reached all three of its stretch goals by raising over $1,000,000. The game entered an beta on on 4 December 2013, receiving over $2,000,000 in pre-orders prior to its launch. Starbound is written in and uses a custom. The soundtrack was composed by American composer Curtis Schweitzer. The game was officially released out of early access on 22 July 2016.

The game will also be ported for the, and at a later time. Reception ReceptionAggregate scoreAggregatorScore81/100Review scoresPublicationScore8.5/109.1/1084/100Edit on wikidataStarbound received 'generally favorable' reviews upon its release, according to video game. Praised Starbound 's crafting, exploration, and combat mechanics, comparing it to.

Christopher Livingston of disagreed about the combat mechanics, calling them 'lacking', but stated that Starbound was a charming space sandbox that would keep players entertained for hours. Nathan Grayson of also disagreed with IGN about the game's combat, calling it 'basic', but praised its exploration elements, calling the universe 'strange and unpredictable' enough that players would never quite grow tired of it.By December 2016, Starbound had sold over 2.5 million copies.

Awards AwardResultIndie Game Magazine's Most Anticipated Game of 2013WonNo. 1 Indie of The Year 2013WonReferences. Chucklefish Studios. Archived from on 30 April 2013. Retrieved 28 April 2013.

13 July 2012. Retrieved 23 August 2012. Nathan Meunier (24 May 2012). Retrieved 28 April 2013. Priestman, Chris (17 February 2012). Indie Game Magazine. Archived from on 5 July 2013.

Retrieved 13 April 2013. Rossignol, Jim (13 April 2013). Rock, Paper, Shotgun.

Retrieved 13 April 2013. Sykes, Tom (13 April 2013). Retrieved 13 April 2013.

Starbound How To Fly To Other Planets

Archived from on 10 April 2014. Retrieved 23 April 2014. Matulef, Jeffrey (4 December 2013). Retrieved 4 December 2013. Retrieved 13 April 2013. Reilly, Michael (16 June 2012). Retrieved 13 April 2013.

Retrieved 8 July 2016. Raze, Ashton (20 August 2013). Retrieved 20 August 2013.

McWhertor, Michael (20 August 2013). Retrieved 20 August 2013.

Morris, Tatiana (4 August 2015). Retrieved 21 January 2016. Tack, Daniel. Game Informer. Retrieved 15 September 2018.

^ Plagge, Kallie (24 March 2016). Retrieved 29 September 2016. ^ Livingston, Christopher.

Retrieved 29 September 2016. Retrieved 29 September 2016.

How To Fly In Starbound

Grayson, Nathan. Retrieved 29 September 2016. Wawro, Alex (23 January 2017). Retrieved 23 January 2017.

Gnade, Mike (2013). The Indie Game Magazine (30): 14. Retrieved 2 February 2013. Mike, Gnade (4 February 2013). Retrieved 10 February 2013.

27 December 2013. Retrieved 23 November 2015.External links.

Planets are the primary location of gameplay in. Almost every element of a planet is procedurally assembled by the game's engine. These elements include a planet's terrain, plants, and the appearance and behavior of its fauna.Every planet has unique in the. These coordinates act as to the game's internal random number generator, and as such, will always produce an identical planet when used. There are 12.667 quadrillion planets able to be generated within the game currently, with 422.22 quadrillion planned. According to SteamSpy, there are also approximately 3,172,227 copies of the game currently in existence on Steam (bought games and games activated via key) as of April 1st, 2018.When on the surface of a planet, nearby planets within the currently occupied star system can occasionally be seen. These planets' appearances are determined by their biome, size, and current distance from.

The player can continue in one direction on a planet and appear in the position that they began in, implying that these planets are spherical. How far one has to travel is dependent upon the planet's size.

Contents.Planet GenerationThere are four possible sizes for each world. The size of a Planet not only affects their circumference, but also the distance to the magma core as well as the distance to the upper atmosphere (space ). Planets come in 3 sizes, and their Moons come in 4, smaller, sizes. All worlds except, and share the same basic data when it comes to determine the planet's size.All planets have a maximum depth you can descend before it becomes impossible to teleport back to the ship without the use of a if you are playing a Survival or Hardcore character (above this depth, all characters can beam up to their ship if their mouth is not overlapping any background blocks). This is determined by the thickness of the planet's subsurface layer.

Once the sub-surface layer is passed, the player enters the underground layers, and teleportation is no longer possible for non-Casual players. The underground is divided into 3 layers, and each layer has a diferent set of underground which may appear.Here are some facts that apply to all worlds (excepting Moon, Barren, and the Tentacle):.

The space layer is roughly 1100 blocks above the surface of the planets. This size of this layer varies but it allow players to build among asteroids. A temperate star with each planet type orbiting it. The third orbital has an Asteroid Field. The fourth orbital is a Gas Giant. The seventh (outermost) orbital is an Ancient Gateway.

The other orbitals are regular planets.A planet's type dictates its major biome and its smaller biomes (collectively, its ). A planet's tier dictates its relative compared to other planets.

The types of planets, grouped by threat level, are:. No threat level: Gas Giant. Unknown:. Low (Tier 1):,. Moderate (Tier 2):,.

Risky (Tier 3):,. Dangerous (Tier 4):,. Extreme (Tier 5):,. Inconceivable (Tier 6):,In the galaxy view of the Navigation Console, all planets with the exception of an Ancient Gateway, Gas Giant and Asteroid Field appear as a small circle orbiting their host star.

Ancient Gateways have the appearance of a gate, Gas Giants have an icon of a larger circle and an Asteroid Field has a collection of tiny circles (representing asteroids). Gas Giants can in turn generate further planets and moons as satellites.Environment. Each planet has an environment made up of a number of elements.

The background, terrain type, plant type, weather and are called the biome of the planet. While these biomes have similarity between planets (for instance all have a large number of trees), they are unique in their combination of smaller elements through procedural generation.A world has a dominant, primary biome which is what you see when looking at the planet from the navigation console. Depending on its size, it may have other types of planetary biomes as a secondary biome.

For example, Garden worlds may have regions that are Forest biomes. These regions in turn determine which minor biomes can appear. A Forest world may have a Swamp minor biome. Likewise, a Garden world with a Forest secondary biome can have swamps, too.Underground type is independent of the surface biomes present on the planet and planetary difficulty for most planets (Garden and Barren planets are the significant exceptions). Most planets choose one of several underground layer types for subsurface, shallow underground, mid underground, and deep underground layers and one of three layer types for the core layer. For all underground layers (but not subsurface or core layers), an underground cave biome can be chosen in place of a generic underground layer type.A planet's temperature might be too cold or too hot for the player to survive normally. Such planets require or to navigate without taking damage.

Starbound can

Similarly, there are other conditions that may make a planet dangerous, such as a or.See for the different biome protective pack upgrades.The color of light on planets is determined by the color of the closest star(s). Its intensity is determined by the distance and size of the neighboring stars. The star pattern in the night sky around a planet is unique and slowly rotates in the sky. If the player returns to the same planet, the stars will be the same.The length of the planet's day is somewhere between 700 and 1000 seconds.

The chosen number is divided by 60, rounded, and displayed in the planet view of the navigation console in units of Sols (equivalent to real-world minutes). Due to rounding, the day length in units of Sols can be any integer between 12 and 17.The planet's materials are determined by the type of the planet, its secondary and minor biomes, and the types of other layers present on the planet.Difficultyis related to the health and damage of enemies, as well as planetary conditions. Difficulty is split into 7 ranks: Low, Moderate, Risky, Dangerous, Extreme, Inconceivable, and Unknown.

Many planets marked at Dangerous difficulty and above require the player to have a specific type of to explore normally. The only other difficulties requiring an at all locations on a world are the Unknown difficulty, specific to, and the Low difficulty, which possess. (The space layers of all planets require an EPP for prolonged trips.)MonstersSeveral are uniquely generated for each biome on a planet, one for each kind of monster that inhabits the biome. Monsters have levels of difficulty that correspond to the planet difficulty level. Monsters can also have special abilities like Body Slam, Charge, etc.Planets will also have smaller friendly; these are unique to each and are non-hostile. The planet view of the navigation consoleTraveling from planet to planet is done using the console. Traveling to other planets within the same solar system (orbiting the same star) has no cost.After completing the quest the ship's FTL drive can be repaired enabling travel to other star systems.

Costs change based on the destination (for a fresh ship, the maximum fuel cost for a trip is 500), and some planet types (like Gas Giants) and cannot be visited directly.ResetIt is possible to reset or regenerate a planet to its pristine, original condition. To do so, the save file for that planet must be manually located and deleted. It can be found in the /storage/universe folder. The specific planet file will be named by its coordinates. Alternatively, the entire universe can be reset by deleting the folder. This can be especially useful in case of major biome updates, in which previously visited worlds have received new content.Sources.