Star Wars Republic At War Units

Posted : admin On 27.01.2020

Uploader:Evil33 brings us a well compiled Knights of the Old Republic era mod aptly named KotOR Mod. It draws from a variety of free-release sources to bring us a nicely blended mod. It currently replaces the three standard Forces of Corruption factions with the Old Republic, the Sith Empire and the Mandalorian clans. For all of the mod players out there seeking to appease their love of the Old Republic era, be sure to give this mod a download.The story:When Revan arrived at the Starforge, Canderous disappeared. Carth followed Revan to rescue Bastila. They fought their way to the command center of the station where they found her.

After that Revan headed to Malak's room and while they were duelling a third fleet dropped out of the hyperspace. Canderous had, behind Revan's back, reformed the Mandalorian Clans and lead them into the battle of the Starforge. In this moment Revan opened his mind to the dark side to fear all his enemies out there in space.Bastila and Carth felt the quake in the force and decided to flee form the station as long as they were able to. They reached the Republic forces and together with Admiral Dodonna and Master Vandar they decided that their fleet can't fight against two enemies at the same time. So they jumped with the rest of the Republic fleet to hyperspace.When Canderous realized that the Republic retreat and that his troops would not have any chance against the Starforge and its infinite army, he told his fleet to prepare the hyperjump but then the hole power of the dark side irrupted the Mandalorians. The Neo-Crusaders were rolling on the floor crying and only these with enormous willpower were able to resist the madness attacking their minds.When most of his mates were dead Canderous realized that Revan had nearly killed his whole army.

Revan's rage cooled down and around the Starforge dozens of ships floating around with no one being alive on board.Canderous and a few close mates managed to escape and swore to erase the Sith Empire for that Revan has done. But for getting strong enough to destroy the Sith they first had to get the necessary ressources and there was only one faction which had enough to be a rewarding target:The Republic. Author:Evil33 brings us a well compiled Knights of the Old Republic era mod aptly named KotOR Mod.

It draws from a variety of free-release sources to bring us a nicely blended mod. It currently replaces the three standard Forces of Corruption factions with the Old Republic, the Sith Empire and the Mandalorian clans. For all of the mod players out there seeking to appease their love of the Old Republic era, be sure to give this mod a download.The story:When Revan arrived at the Starforge, Canderous disappeared. Carth followed Revan to rescue Bastila. They fought their way to the command center of the station where they found her. After that Revan headed to Malak's room and while they were duelling a third fleet dropped out of the hyperspace. Canderous had, behind Revan's back, reformed the Mandalorian Clans and lead them into the battle of the Starforge.

In this moment Revan opened his mind to the dark side to fear all his enemies out there in space.Bastila and Carth felt the quake in the force and decided to flee form the station as long as they were able to. They reached the Republic forces and together with Admiral Dodonna and Master Vandar they decided that their fleet can't fight against two enemies at the same time. So they jumped with the rest of the Republic fleet to hyperspace.When Canderous realized that the Republic retreat and that his troops would not have any chance against the Starforge and its infinite army, he told his fleet to prepare the hyperjump but then the hole power of the dark side irrupted the Mandalorians. The Neo-Crusaders were rolling on the floor crying and only these with enormous willpower were able to resist the madness attacking their minds.When most of his mates were dead Canderous realized that Revan had nearly killed his whole army. Revan's rage cooled down and around the Starforge dozens of ships floating around with no one being alive on board.Canderous and a few close mates managed to escape and swore to erase the Sith Empire for that Revan has done.

But for getting strong enough to destroy the Sith they first had to get the necessary ressources and there was only one faction which had enough to be a rewarding target:The Republic. Uploader:Imperial Shipyard (TFU) is a space skirmish map for Forces of Corruption by 237thSCComBly.Bly brings us another good looking map with this Imperial Shipyard.

Loosely based off of the second mission in The Force Unleashed, he has some nicely detailed prop combinations that really convey the impression that you're looking at an Imperial drydock with ships under construction. Coupled with a nice skirmish layout, this map really does the job well. Worth a download for TFU and FoC fans alike. Author:Imperial Shipyard (TFU) is a space skirmish map for Forces of Corruption by 237thSCComBly.Bly brings us another good looking map with this Imperial Shipyard. Loosely based off of the second mission in The Force Unleashed, he has some nicely detailed prop combinations that really convey the impression that you're looking at an Imperial drydock with ships under construction.

Coupled with a nice skirmish layout, this map really does the job well. Worth a download for TFU and FoC fans alike.

Uploader:Eclipse Inside is a ground skirmish map for Forces of Corruption by 237thSCComBly.The premise of Eclipse Inside is a situation where the Zann Consortium boards the Eclipse while it is under construction. The creator has done a pretty good job at conveying this impression. Unmanned vehicles, indoor props, and other things are used to make sure that the player knows that this map is inside an Imperial war vessel. However, the creator placed some units to start with, so this might mess up games where people are not the Zann Consortium. If the map appeals to you, however, then you should give it a try. Author:Eclipse Inside is a ground skirmish map for Forces of Corruption by 237thSCComBly.The premise of Eclipse Inside is a situation where the Zann Consortium boards the Eclipse while it is under construction. The creator has done a pretty good job at conveying this impression.

Unmanned vehicles, indoor props, and other things are used to make sure that the player knows that this map is inside an Imperial war vessel. However, the creator placed some units to start with, so this might mess up games where people are not the Zann Consortium. If the map appeals to you, however, then you should give it a try. Uploader:New GC is an aptly named mod for Empire at War (not Forces of Corruption) by 237thSCComBly.This is a single XML file that changes the Alderaan GC to an Inner Rim scenario.

Star

The scenario is relatively small, but that's not necessarily a bad thing. Small GCs mean less lag and easier focus on your planets. Somachine v4.1 download schneider.

This GC scenario is objective based with the Rebels attempting to save a pirate leader and the Empire trying to take out a Rebel hero. If you wanted a change to the Alderaan GC, then download this file and try it out! Author:New GC is an aptly named mod for Empire at War (not Forces of Corruption) by 237thSCComBly.This is a single XML file that changes the Alderaan GC to an Inner Rim scenario. The scenario is relatively small, but that's not necessarily a bad thing. Small GCs mean less lag and easier focus on your planets. This GC scenario is objective based with the Rebels attempting to save a pirate leader and the Empire trying to take out a Rebel hero.

If you wanted a change to the Alderaan GC, then download this file and try it out!. Uploader:Abregado Rae is a GC to skirmish map conversion for Empire at War by 237thSCComBly. This map was not designed for usage with Forces of Corruption.This map is visually appealing because this is Petroglyph's Galactic Conquest map. However, this map contains the same flaws that Bly's Aeten II GC map conversion has. No player starting markers, no structure build pads, and awkward base placement make this map a disappointment in multiple ways.Functionality for this map is flawed, but still there. If you want to play a restricted skirmish game on a GC map, then download this map. Author:Abregado Rae is a GC to skirmish map conversion for Empire at War by 237thSCComBly.

This map was not designed for usage with Forces of Corruption.This map is visually appealing because this is Petroglyph's Galactic Conquest map. However, this map contains the same flaws that Bly's Aeten II GC map conversion has. No player starting markers, no structure build pads, and awkward base placement make this map a disappointment in multiple ways.Functionality for this map is flawed, but still there. If you want to play a restricted skirmish game on a GC map, then download this map.

Uploader:Aeten II is a ground skirmish map by 237thSCComBly for Empire at War (not Forces of Corruption). This map is a conversion of the Aeten II Galactic Conquest map to skirmish mode.First, I recommend that 237thSCComBly takes a look at the documentation that came with the Empire at War map editor. These Word documents will prove extremely useful in making maps functional in the future. As you might have guessed from those two sentences, this map conversion was not done properly. It looks nice and has all the structures, but Bly has put the wrong types of buildings on the map. Empire at War skirmish maps need structure build pads to work properly, but the Bly has only put the special structures there.

Another problem with this map is that it wasn't meant for skirmish. GC maps were made by Petroglyph to be maps with one main base and areas for attacking forces to land and destroy the base.

This makes the placement of the second base somewhat awkward. This map is also missing the player markers, so there are no starting positions or reinforcement spawn areas.But if you just want to see your GC map in skirmish with limited functionality, this map isn't a bad choice for you. With improvement, it would even provide a fun and rewarding gameplay experience. Author:Aeten II is a ground skirmish map by 237thSCComBly for Empire at War (not Forces of Corruption). This map is a conversion of the Aeten II Galactic Conquest map to skirmish mode.First, I recommend that 237thSCComBly takes a look at the documentation that came with the Empire at War map editor. These Word documents will prove extremely useful in making maps functional in the future.

As you might have guessed from those two sentences, this map conversion was not done properly. It looks nice and has all the structures, but Bly has put the wrong types of buildings on the map. Empire at War skirmish maps need structure build pads to work properly, but the Bly has only put the special structures there.

Another problem with this map is that it wasn't meant for skirmish. GC maps were made by Petroglyph to be maps with one main base and areas for attacking forces to land and destroy the base.

This makes the placement of the second base somewhat awkward. This map is also missing the player markers, so there are no starting positions or reinforcement spawn areas.But if you just want to see your GC map in skirmish with limited functionality, this map isn't a bad choice for you. With improvement, it would even provide a fun and rewarding gameplay experience. Uploader:This update packs quite a punch for less than 6 MB. Although still not perfect, it's getting better with every release/update (as it should). The balancing issues in particular have been addressed nicely. You need the full version 0.9 before you can use this update.

You can get it here.This patch for my KotOR mod fixes several bug and rebalances the space mode. It also brings some new units and changed scalings.Please remember, this is a patch so you need the 0.9 full version to play it.thestag. Author:This update packs quite a punch for less than 6 MB.

Although still not perfect, it's getting better with every release/update (as it should). The balancing issues in particular have been addressed nicely. You need the full version 0.9 before you can use this update. You can get it here.This patch for my KotOR mod fixes several bug and rebalances the space mode. It also brings some new units and changed scalings.Please remember, this is a patch so you need the 0.9 full version to play it.thestag.

Uploader:This is the best news I've heard all week:Hello, i think i am comming back to EAW moddingI started with a very small 1vs1 map, not much special about it.If you don't know bly, you should check out some of his maps, skins and other contributions.As for this map, there are no heavy vehicle factories. Which works out very well for the terrain and setting. Each team gets some easy money, and has a one way route to action. The rebels best advantage is to build speeders quickly and assault the imperial base. The imperials need to build anti-air turrets before the rebels are allowed to do this.

After that it all boils down to troop and resource management. To the victor the spoils!thestag. Author:This is the best news I've heard all week:Hello, i think i am comming back to EAW moddingI started with a very small 1vs1 map, not much special about it.If you don't know bly, you should check out some of his maps, skins and other contributions.As for this map, there are no heavy vehicle factories. Which works out very well for the terrain and setting. Each team gets some easy money, and has a one way route to action. The rebels best advantage is to build speeders quickly and assault the imperial base. The imperials need to build anti-air turrets before the rebels are allowed to do this.

After that it all boils down to troop and resource management. To the victor the spoils!thestag. Uploader:237thSCComBly has pulled out all the stops for this map. Included is 2 copies, one for skirmish mode and one for galactic conquest mode. He added a.txt file that adds the sarlacc.

You need to know a bit about editing.xml files to make this work. If you don't know, then don't worry, it's not necessary to enjoy this Felucia map.The map itself is very nicely done with plenty of poisonous plants and animals to keep infantry from moving too quickly.

There are some back paths that only infantry can take which will add to the strategy. I'm going to keep this as the replacement for my GC Felucia map.thestag.

Author:237thSCComBly has pulled out all the stops for this map. Included is 2 copies, one for skirmish mode and one for galactic conquest mode. He added a.txt file that adds the sarlacc. You need to know a bit about editing.xml files to make this work. If you don't know, then don't worry, it's not necessary to enjoy this Felucia map.The map itself is very nicely done with plenty of poisonous plants and animals to keep infantry from moving too quickly.

There are some back paths that only infantry can take which will add to the strategy. I'm going to keep this as the replacement for my GC Felucia map.thestag. Uploader:Felucian Caves is a ground skirmish map for Forces of Corruption by 237thSCComBly.Bly's Felucian Caves map is a great looking map.

It looks exactly like you'd think Felucia would look; swampy and marshy with a mix of Felucian plant life and twisting paths. There's some great texture variation that brings the map to life and the creator's use of the height tool gives the impression of hills. However, you'll have to use your imagination and just pretend that the valleys on this map are actually caves. This is understandable, seeing how there are no suitable props to make caves in Forces of Corruption. If you want a great looking Felucia map, this will certainly give you your fill.

Author:Felucian Caves is a ground skirmish map for Forces of Corruption by 237thSCComBly.Bly's Felucian Caves map is a great looking map. It looks exactly like you'd think Felucia would look; swampy and marshy with a mix of Felucian plant life and twisting paths. There's some great texture variation that brings the map to life and the creator's use of the height tool gives the impression of hills.

However, you'll have to use your imagination and just pretend that the valleys on this map are actually caves. This is understandable, seeing how there are no suitable props to make caves in Forces of Corruption. If you want a great looking Felucia map, this will certainly give you your fill.

Uploader:Forest Fight 2 is a ground skirmish map for Forces of Corruption by 237thSCComBly.This map is another forest map, but with plateaus. We've got the two bases, reinforcement points protected by pirates, and a bunch of Ewok Spawn houses. Visually, the map looks decent at best. There's a nice use of the height tool, but the texturing is quite plain. You've got dirt, rock, and grass plastered in the same pattern as the height map. The creator needs to learn how to make texture variation on his maps.

If you can stand looking at this map, then download away. The gameplay does have some potential. Author:Forest Fight 2 is a ground skirmish map for Forces of Corruption by 237thSCComBly.This map is another forest map, but with plateaus. We've got the two bases, reinforcement points protected by pirates, and a bunch of Ewok Spawn houses. Visually, the map looks decent at best. There's a nice use of the height tool, but the texturing is quite plain. You've got dirt, rock, and grass plastered in the same pattern as the height map.

The creator needs to learn how to make texture variation on his maps. If you can stand looking at this map, then download away. The gameplay does have some potential. Uploader:Assault on Echo Base is a ground skirmish map for Forces of Corruption by 237thSCComBly.The creator certainly gave a good effort in making this map. We've got an intricately detailed interior of the base while the exterior is a tad plain. However, the creator still has much to learn in the realm of mapping.

It would've been a good idea for him to make the base look like it was actually in a cave. One way would be to raise the height of some of those walls.

Texturing is a bit lacking though, so he should work on that as well. We have a creative use of projectiles and particles to look like a generator, but there is a lack of color uniformity which just makes it look odd.The actual base area is very cramped, and most of the map is just his detailing of the base interior. The creator might want to consider expanding the base areas in order to make them fit the map more naturally.

And he might want to look at the movies again, because there weren't any base shields in Echo Base. Author:Assault on Echo Base is a ground skirmish map for Forces of Corruption by 237thSCComBly.The creator certainly gave a good effort in making this map. We've got an intricately detailed interior of the base while the exterior is a tad plain. However, the creator still has much to learn in the realm of mapping. It would've been a good idea for him to make the base look like it was actually in a cave.

One way would be to raise the height of some of those walls. Texturing is a bit lacking though, so he should work on that as well. We have a creative use of projectiles and particles to look like a generator, but there is a lack of color uniformity which just makes it look odd.The actual base area is very cramped, and most of the map is just his detailing of the base interior. The creator might want to consider expanding the base areas in order to make them fit the map more naturally. And he might want to look at the movies again, because there weren't any base shields in Echo Base.

Contents.Infantry The strength of the Imperial Army is in numbers, technology, and overall dominance. Some of the Stormtroopers were once the Clone Troopers of the Republic, until they were corrupted by Chancellor Palpatine, but most stormtroopers are regular men and women.Stormtrooper It's them! Blast Them!— Stormtrooper, spotting Han Solo onboard the Death Star IThe bulk of the Imperial ground force.

They are required for basic occupation of a planet, or for at least combatting resistance.Special Ability 'Take Cover'. Makes the selected unit take significantly less damage at the cost of slower movement.Size. One stormtrooper platoon is comprised of 18 men: two squads of nine men each.It's best to use them to capture landing zones and build pads, as well as to combat Rebel infantry. They are ideal for garrisons on your planets.Scout trooper What's the last thing to go through an Imperial scout trooper's head when he hits a tree?

His afterburner.— Rebel joke about the Scout TrooperScout Troopers on Speeder Bikes. The bikes are good against infantry in hit-and-run attacks, and the charges they drop damage light vehicles and tear apart infantry. If the bike itself is destroyed, the Scout Trooper ejects and fights like a normal Stormtrooper. Scouts have less armor than Stormtroopers so they're pretty much useless without their bikes.Size. One Scout Trooper group is comprised of two men on Speeder Bikes.The best targets for them are infantry and artillery. Using their speed, they can get close enough to artillery and drop their Thermal Detonators, which will destroy the artillery. This makes them a quick, cost effective defense against deadly Rebel artillery.

They also make excellent scouts and spotters for bombing runs and your own artillery strikes.Armored Forces The Imperial armor is superior in firepower, armor and potency. New vehicles are constantly developed, each tested at least once in the field, but most never make the scene.

Star Wars Republic At War Units

The Empire favors walkers over tanks, but they still have a few to fall back on. One-on-one these will almost always win against Rebel vehicles of the same class.T.I.E.

Mauler Yeah, I'll bet its cramped. I doubt they have Wookies as the pilots, pal!— Han SoloA rare example of an Imperial tank, the T.I.E. Maulers is armed with rapid-fire light laser cannons to make short work of infantry and a self-destruct mechanism if caught in a fight that it cannot survive. The travelling speed of the T.I.E. Mauler leaves Rebel soldiers with little time to avoid being run over. Cheap to produce, these tanks are easy to replace, but they pay for it with the poorest durability among Imperial armored vehicles.Special Ability 'Self Destruct'.

Set the T.I.E. Mauler's engines into an ionic overcharge condition where it will explode causing great damage to nearby units.Size. Five T.I.E.

Maulers per group.Use T.I.E. Maulers against infantry, but if you have a small pack, feel free to hack away at light vehicles, too. Abandoning laser shows for running over Rebel infantry is a tempting option, but be wary of sending these tanks headlong into the waiting guns of other enemies. The self-destruct should be used only when you are sure that the T.I.E. Maulers are done for. Additionally, you must time it right or else the Rebels may have just enough time to stop the detonation sequence.

Empire

The explosion is quite large, and can wipe an area clean of troops, turrets and vehicles.2-M Repulsor Tank Hey Chewie! Imperial Tanks! Why not go borrow one?— Han SoloAnother rare example of an Imperial tank, 2-M Repulsor Tanks are equipped with repulsorlift engines and shields, giving them the mobility of the Rebel T-2B tank. The shields and armor are heavier than that of the T-2B tank, though it is a bit slower.

Being a hover tank, it can glide over water. Keep that in mind for ambushes.Special Ability 'Boost Weapon Power'. Divert power from the shields and engines to the weapons.

For a short time, firepower will be increased at the cost of shield regeneration and engine speed.Size. Four of 2-M Repulsor Tanks per group.Employ 2-M Repulsors in assault spearheads. The 'Boost Weapon Power' should be used to destroy armored targets faster if the 2-M Repulsor Tanks are well within range of armored targets but are not in enough danger to be destroyed outright by retaliating fire, especially from Plex Missile Troopers. Consider using the durability of AT-STs and AT-ATs or the near-immunity of Stormtroopers to distract and perhaps, destroy Rebel antivehicle weapons.SPMA-T (Self-Propelled Medium Artillery) A strong artillery walker that does not perform well in close combat. They do have a blaster defense, which automatically fires at any units within point-blank range. The range and damage is inferior to the Rebel counterpart, but you get three instead of two.Special Ability 'Deploy/Undeploy'. Deploy the unit to enable long range artillery fire.

While deployed the unit cannot move.Size. Three SPMA-Ts per group.Use these as defensive units. Deploy them in captured ground and chokepoints on the map to weaken incoming enemy troops from afar before they get close enough for a shot. These mop the floor with infantry, but are not as effective against vehicles.AT-AA (All Terrain Anti Air) An Anti Air Walker usually does not do well against ground based enemies with the exception of Rebel infantry.Special Ability 'Missile Jamming Field'. Scramble missile guidance systems.

Incoming missiles will have drastically reduced accuracy while the ability is active.Size. Three AT-AAs per group.Use this walker against Rebel air units and as a stopgap countermeasure against Rebel missile units until you can field a proper force to repel the threat. The AT-AA is the only mobile option in protecting ground forces from Rebel Snowspeeders and Y-Wing Bombing Runs.AT-ST (All Terrain Scout Transport) AT-STs will no longer be deployed on planets with an abundance of trees or other known obstacles such as rock-wielding primitives.— Imperial Notice, shortly after the Battle of EndorThe light walker of the Empire. Though it is proficient in anti-infantry duties, it also can take on other light vehicles when grouped together. Like its tank counterpart of the Rebels, the T-2B, it is often deployed in large numbers to help secure planets more quickly.Special Ability 'Barrage Area'. Continuously fires at a targeted area on the map. Enemy units caught in the targeted area will take significant damage.

While barraging a destination, the unit cannot move.Size. Four AT-STs per group.It's best to use these as garrison forces, accompanied with Stormtroopers. In battle, these are good for tanking on Rebel soldiers, provided they don't have rockets.

They are also ideal for use against enemy turrets and other light vehicles. Although it is classified as a light vehicle, it has the third heaviest armor in the game, behind only the T-4B and the AT-AT. They are very weak against Rebel Plex soldiers.AT-AT (All Terrain Armored Transport) We had the Battle of Gormen won, until the AT-ATs arrived.

They came out of the fog and ripped apart the front lines. The locals ran in terror, but the experienced soldiers surrendered. We knew that you can't outrun an AT-AT.— Rebel CommanderRepresenting the total opposite of the T.I.E.

Mauler in concept, AT-ATs are the only thing that can take on all types of Rebel ground troops with ease, but watch out for Snowspeeders, which can take down the monstrous walkers. They are heavily armored, but not invincible.Special Ability 'Deploy Stormtroopers'. Deploy a company of Stormtroopers from the transport.Acquisition of AT-ATs should be a high priority in extended fights and delivering the final, decisive blow to the Rebels.

Use these offensively against anything you like except Plex Missile Troopers and Snowspeeders. Drop some fresh Stormtroopers using the AT-AT's special ability to add weight to the argument.Starships The Imperial fleet is composed of massive starships. The Empire's space force has major differences compared to the Rebel space force. You will defeat any Rebel ship one-on-one with the exception of the Mon Calamari Star Cruiser.First, the Empire doesn't have to build aircraft (TIEs), they are produced for them.

Then again, they don't get to build any aircraft. TIE Fighters and TIE Bombers are released from the hangar bays of most Imperial capital ships. These are free of charge, due to the fact that they are garrison units. This also means they don't count towards the population cap, so no matter how many TIEs you have flying around, they have no effect on the numbers of units you can bring in.

TIE aircraft have no shields and no hyperdrives, they are short-range and not very durable.Another big point are shields. Not only are Imperial shields weaker than Rebel shields, but they can also be permanently destroyed. This is because every Empire capital ship, with the exception of the Acclamator, has a target-able shield generator on the outside. This proves a major disadvantage in combat, one of which the Rebels will frequently exploit. You may have better guns, but you're slower and can't take as much punishment.T.I.E.

Fighter For every TIE Fighter you shoot down, a thousand more will take its place.— Baron FelT.I.E. (Twin Ion Engine) Fighters are basic Imperial fighters that are deployed in large numbers and armed with Laser Cannons. Weak units, though good against bombers and other light fighters. Their newer cousins, the TIE Interceptor and TIE Defender, appear only in the expansion pack for this game. You'll have to make do. However, they have their advantages. Size.

One squadron is made up of seven TIE Fighters. Several capital ships carry multiple squadrons in their hangar bays.Use these to screen your destroyers and frigates against bombers and fighters.

Since you outnumber the Rebel fighters, capitalize on the advantage and get to work. Use multiple squadrons to engage targets. These are best used to draw fire from big ships and stations, and to destroy enemy aircraft. You will lose many, but they will be replaced as soon as they are taken out.T.I.E. Bomber When the TIE bombers first started shelling Yavin 4, I thought the planet would crack right open. Those egg layers leveled the jungle.— Rebel CommanderThe Empire's anti-ship weapon. Useful in attacking Rebel space stations and capital ships.

They are armed with proton bombs, which bypass shields to deal damage faster. They are also slow, but they can be very powerful if used correctly. If you have a frigate or capital ship orbiting a planet, it can deploy its bombers to attack an area of choice.One squadron has four TIE Bombers. Several Capital ships carry multiple squadrons in their hangar bays.These are valuable.

Clear the area of fighters and corvettes before you send them in the battle. These are best used against anything equal to or bigger than a Nebulon-B Frigate, but the best ship to use these against is the Mon Calimari Star Cruiser. These are critical to your campaign.

You don't even have to recruit a TIE bomber squadron for bombing runs, you can still have bombing runs available as long as a capital ship with a bomber squadron garrison is in orbit.T.I.E. Scout A scout aircraft and not meant for fighting very much but can jump into hyperspace. It is a good ship for scouting areas for Broadside Cruisers to strike at.One squadron consist of 3 TIE Scouts.Use these for intelligence gathering and to back up the TIE fighter Sqaudrons. They actually have hyperdrives, so they can be built and sent anywhere in the Galaxy. You can dogfight Pirate Fighters, V-wings, Z-95s, and Y-wings with confidence, but if you see anything better, run away.Tartan-class Patrol Cruiser The Tartan Cruiser is an anti fighter and anti bomber ship.Weapons. 4 laser cannonsBest used to screen your fleet.

Use them to destroy any Rebel fighters you find. Keep away from enemy capital ships.Broadside Cruiser A corvette armed with powerful concussion missiles, but no other weapons. It is dangerous against fighters and unshielded units, as well as being a good station destroyer, but is highly inaccurate and not well shielded. To make up for this, it can more accurately concentrate fire on an area (its offensive capabilities highly outweigh its defensive weaknesses).Weapons:. Missile launcherUse these against any Rebel ship. They are super-effective and super-vulnerable against everything. This can be classified as the Empire's Space artillery.Acclamator Cruiser A notable ship that has no major weakness.

Ineffective against Mon Calamari Cruisers, even in groups, and does not like things that look like a Y. These will be your first capital ships, so get used to using them until tech three.Weapons.

3 TIE FIghters (Interceptors in expansion pack) Squadrons. 1 TIE Bomber Squadron. 1 Proton Torpedo Launcher. 1 Concussion Missile Launcher. 2 Turbolaser batteries. 2 Laser cannon batteries.With a wide variety of weaponry, a hangar bay and no outside shield generator, this is probably the most versatile capital ship in the game.

Star Wars Republic At War Units

Use it against enemy missile cruisers, space stations, frigates, fighters, etc. Just keep these away from Mon Calamari Star Cruisers, Rebel Assault Frigates, and Y-Wing Bombers, send your bomber and fighter compliments against these.Victory-Class Star Destroyer A weaker ship than Star Destroyers but still powerful. Houses more TIEs than Acclamators and can transfer all fire to cannons to take down foes. Highly effective against enemies like Corellian corvettes and other small to medium ships due to their enhanced turbolasers.Weapons. 6 TIE Fighter (Interceptors in expansion pack) Squadrons. 2 TIE Bomber Squadrons.

2 Enhanced Turbolaser batteries. 1 Ion Cannon batteryUse these like all other imperial capital ships. They are effective against anything, just keep them away from enemy bombers. If you're engaging enemy capital ships (especially Home One or Consortium destroyers), make sure you have a group of these.Interdictor-Class Cruiser 'Never again will the Rebels leave you behind, looking flat-footed and foolish. The Immobilizer will see to that'— Sienar Fleet System ad for the InterdictorThis infamous Imperial ship prevents Rebel ships (even the Millennium Falcon) from retreating into hyperspace. They are frigates with light weaponry, so protect them at least mildly.

Star Wars Republic At War Units For Sale

Their other special ability is the Interdictor Force Field, a magnetic field strong enough to repulse missiles, but nothing else. Its constraint is that the ship is to stay stationary when the generator is active.

The cruisers are good against lone fighter groups and light corvettes. They have the honor of being the only Imperial capital ship to not have a hangar bay.Weapons. Gravity Well Generator. 4 laser cannon batteriesUse these against Rebel missile cruisers and to keep the enemy from retreating.

Not for combat, but you can defend yourself against a stray corvette or X-wing squadron in a pinch.Imperial Star Destroyer At that close range we wont last long against those Star Destroyers!— Admiral Ackbar during the Battle of EndorThe Grand Finale of the Imperial Navy. A very powerful ship and it carries endless squadrons of TIE fighters. It does not get along with enemy bombers very well and we do not know why bombers like Y-Wings can take down those powerful ships.Weapons. 10 TIE Fighter Squadrons. 5 TIE Bomber Squadrons. 4 Enhanced turbolaser batteries.

2 Ion cannon batteries. 1 Tractor beamWith such huge numbers of TIEs, space superiority is practically a shoo-in. Use these to demolish anything in its path. Mon Calamari Star Cruisers are actually bigger and better than the Star Destroyer though, so you'll have to use it's TIE Bombers to your advantage.Hero Units/Flagships Darth Vader and his master Emperor Palpatine are Sith Lords, which wreak havoc upon all enemy units. Darth Vader's TIE Fighter squadron is quite weak against Red Squadron and enemy X-wings/corvettes, which can shoot down Vader's TIE fighter if his wingmen are eliminated in battle, but they can be summoned again after some time.The bounty hunter Boba Fett has a ship known as Slave I, a powerful fighter with corvette-type weaponry, as well as a potent seismic charge dropper which heavily damages enemy fighters, bombers, ships and stations.

As an infantry unit, he possesses a blaster carbine and flamethrower, dangerous to Rebel infantry, and a jetpack, making him a good infiltrator. One in-game trick includes his jetpack. Command him to use the jetpack anywhere on the map. Once he is airborne, command him to move. He stays airborne as long as you like, but he is vulnerable to enemy anti-air units/structures.General Veers owns an enhanced version of the AT-AT, which is immune to the Rebel Snowspeeders' tow cable attacks. He can fire a burst of ultra-powerful lasers to quickly take out an enemy structure or heavy unit.Admiral Piett commands a super version of the Imperial Star Destroyer, which contains many TIE Bombers squads, as well as dozens of TIE Fighter Squadrons.

He can fire a powerful proton beam that does massive damage to enemy capital ships and space stations.The Death Star is the superweapon of the Imperials, as it can destroy any planet with its superlaser. It is protected by a small fleet of elite ships.