Starcraft 2 Ai Difficulty Levels

Posted : admin On 19.01.2020

The hard to very hard is silver to gold if you just hold off the pushes and macro up without killing it. Kill it because you are bored, it s ok, don t kill it because you are affraid of what it may come up with.

Insane is plat to dia.again, no gimmicks and no muta harrasing it or stuff like that. If u harass it with mutas no matter how big the force it has it will always bring it back to his base instead of go roflstomp your base while you scratch his.

I play hard to very hard as training constant, insane is not for me right now. I usually do it before i start laddering, get me going, blood pumping and so on. Yabot works also but it has no ai atm. I think the only way to compare is to split it into macro and micro.

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Starcraft 2 Ai Difficulty Levels

Macro: Insane- top diamond V Hard- low diamond Hard- platinum Medium- low gold Easy/V Easy- bronze Micro: Insane- low platinum V Hard- top gold Hard- low gold Medium- high silver Easy- low silver The AI micro won't change as much (and is generally weaker than the macro) when you change the difficulty- it will always back out of combat when the army sizes stop being favourable, even if it makes no tactical sense to do so, and it doesn't focus fire the largest threats particularly well, and it will walk into a trap even if it knows it's a trap so long as it's got a larger army to start with. The difficulty level mainly affects the macro of the AI and this varies a lot more so that the AI can actually range from being good practice for new players to absolutely beastly on Insane. I think the only way to compare is to split it into macro and micro. Macro: Insane- top diamond V Hard- low diamond Hard- platinum Medium- low gold Easy/V Easy- bronze Micro: Insane- low platinum V Hard- top gold Hard- low gold Medium- high silver Easy- low silver The AI micro won't change as much (and is generally weaker than the macro) when you change the difficulty- it will always back out of combat when the army sizes stop being favourable, even if it makes no tactical sense to do so, and it doesn't focus fire the largest threats particularly well, and it will walk into a trap even if it knows it's a trap so long as it's got a larger army to start with. The difficulty level mainly affects the macro of the AI and this varies a lot more so that the AI can actually range from being good practice for new players to absolutely beastly on Insane.

That's ridiculous, everyone plays better than 'very easy'. I think the only way to compare is to split it into macro and micro.

Macro: Insane- top diamond V Hard- low diamond Hard- platinum Medium- low gold Easy/V Easy- bronze Micro: Insane- low platinum V Hard- top gold Hard- low gold Medium- high silver Easy- low silver The AI micro won't change as much (and is generally weaker than the macro) when you change the difficulty- it will always back out of combat when the army sizes stop being favourable, even if it makes no tactical sense to do so, and it doesn't focus fire the largest threats particularly well, and it will walk into a trap even if it knows it's a trap so long as it's got a larger army to start with. The difficulty level mainly affects the macro of the AI and this varies a lot more so that the AI can actually range from being good practice for new players to absolutely beastly on Insane. That's ridiculous, everyone plays better than 'very easy' you obviously haven't experienced the joys of a team game where you team mate IS worse than the very easy AI.

Starcraft 2 Ai Mod

I've seen a number of builds from the AI, and I'm almost sure it scouts and reacts to what it sees to some degree. Playing versus very hard Protoss, I've seen: -It counters a roach push with early robo bay to immortals. But not if you can hide your roach warren from the scout.It counters heavy infantry with an early colossus.It counters siege tech with immortals, too.It counters early tech with an early zealot / sentry push (once even a lone early zealot when I took too long to put up my first gateway). If you deny scouting, it tends to employ a much more general strategy, and even there I've seen different combinations: -Early dark templars -Zealot / void ray And from Terran -Early siege push -MM -Early Reapers Perhaps hardened pvp'ers deny scouting as a habit and so force the AI into a limited set of strategies. Perhaps some people always use the same strategies against the AI and so see only the same AI response. Or perhaps I've just had a really odd streak of games in which the AI just happened to build the exact counter to my builds.

But it should be easy to test whether the AI counters. I'll admit that the even the very hard AI has a limited set of 'responses' compared to a top end human player, but to be fair, the vast majority of players on the ladder probably also only have a limited set of strategies that they can pull off well. I'll also admit that the AI has some very obvious weaknesses, especially early all-ins, but then, so do the majority of players on the ladder.:-) I'm willing to bet that the very hard AI would make early diamond provided it could maintain it's anonimity. The guy differentiating macro and micro is onto something. If I were to play a strictly macro game and just kept repelling the A.I's armies over and over (without outsmarting it, tricking it, walling-off / turtling or anything, JUST macroing and defending with units), I'd beat a very hard AI easily whenever I felt like attacking. However an insane AI would probably be too much (it's been a while since I've tried), I consider myself mid diamond level it's been a while since I laddered up. So Macro-wise, I'd put: Insane = high diamond?

Very hard AI = gold/plat hard = silver/gold medium = bronze/silver easy / v.easy = practice league? Having said that, I think the AI is only good for Macro and BO practices, it can't really be compared to humans, it's just a dummy on which you practice, not a battle between 2 players.

Starcraft 2 Ai Difficulty Levels Chart

StarCraft II, as was explained in a recent MIT Technology Review article, requires players to use their memory, strategize, and plan ahead simultaneously, making it difficult for AI to win – until now. The fact of registration and authorization of users on Sputnik websites via users’ account or accounts on social networks indicates acceptance of these rules.Users are obliged abide by national and international laws.