V 22 Osprey Games

Posted : admin On 14.01.2020

Meshes and textures are copyright (c)2010 Clive Williams.Various included script/code technologies are owned by DICE and/or Electronic Arts.Included Aircraft:Boeing Vertol V-22 OspreySpawner name: AIXV22Weapons: One retractable belly-mounted Gatling type gun. No other armament.Crew: Pilot + Co-pilot/Gunner in the cockpit, and 6 paratroops in the rear section.Before you begin:.

  1. V-22 Osprey Picture
  2. New V22 Osprey

Smart modders always backup files before modifying them. This aircraft is unsupported, is supplied as-is, and is used entirely at the user's own risk. If you break your PC or lose data as a result of using this aircraft, hard luck. This aircraft may or may not work correctly in an online environment. If it does not, hard luck.

Use of this aircraft assumes the user has an advanced knowledge of BF2 modification - If you do not have sufficient knowledge to install, use, and modify this aircraft, either research the info yourself or do not use the aircraft. I'm not your mother - do not email or PM me asking for help because you are a slacker and can't be stuffed looking for the answer yourself. (If however you want assistance with an issue of an advanced nature, I will help if possible).In order to include custom AI, it is necessary to hand modify the aiBehaviours.ai file. MAKE A BACKUP OF YOUR ORIGINAL FILES BEFORE YOU START. If done incorrectly, it has the potential to break your mod until it is fixed. It is not possible for me to supply a complete working file, as every mod's is different. If anyone ignores this warning and damages their aiBehaviours without making a backup first, i reserve the right to add their name to an 'Idiots List' and publicly insult them at my leisure.If this aircraft is to be compiled into any distributed mod, please let me know for courtesy's sake.If this aircraft is compiled into any distributed mod, it in no way becomes exclusive property of that mod: others still have permission to use the stand-alone version.Quirks and known issues:There will be some technical inaccuracies or physical flaws present.

V-22 Osprey Picture

For example, the front half is similar to the early V-22 type with its larger footwell windows and narrower over head console. The rear half is more like an MV-22 with the smaller rear landing gear (for purposes of balance while on the ground) and the split rear ramp. If any of these inaccuracies bother you, go stand in front of a mirror. See that person there? Direct your complaints to them. Don't bother telling me, I couldn't care less.This aircraft contains a spawn point, but bots will generally only use this in the air if you are a squad leader.The object spawner should be set to 'TeamOnVehicle' to make the spawn point selectable while the Osprey is in flight.The Co-pilot (Gunner) sees out through the sensor globe under the fuselage.

He only has a view-screen for his view; he cannot look up.Bots will only take off forwards, they will never take off vertically like a helicopter. This is due to the hardcoding of the bot's core behaviours, and is not changeable by me. If you can't live with it, go watch TV instead. Of course humans are free to take off in whichever manner they choose.The ramp and upper door close automatically, but only do so at high speed and medium height (about 250m) - this is to ensure that in most situations where the troopers are likely to parachute out, the doors will be open.The 'Z4i0n the Bedwetter' picture is a separate removable object, which can be disabled in the V-22's tweak file if you don't want that little wanker soiling up your Osprey.The nacelles rotate directly in accordance with the throttle setting.

There is good reasons for this. Purists may argue that in real life they take 20 seconds to traverse the full 90 degrees. The Osprey would have crossed the entire map in that time. Also, unless it was done this way, there would be no nacelle rotations with bot piloted Ospreys, due to the speed of their throttle movements.For anyone wanting to re-paint this aircraft - the texture sheet is relatively small. Just deal with it.

I had to.Due to the nature of the belly-mounted gun, this Osprey is fairly devastating to anything from the horizon line downwards, but completely vulnerable to attack from above. That's not something that is easily rectified without adding extra weaponry in places there shouldn't be any.Even though the occupant's icons (the blue dots on the vehicle icon) have been arrayed in the right spots, they may not display correctly when the Osprey has a full crew.When you exit this aircraft you are placed just behind the ramp, facing backwards - just like you'd be if you were jumping from it in mid-air.

It might be disorienting at first.-Basic Installation Instructions:1. After unzipping the downloaded file, you should see a passworded zip file. called AIXOsprey. Unzip this file, so that you now have a folder called AIXOsprey which contains these three files:AIXV22client.zipAIXV22server.zipAIXV22menu.zip2. Drag the AIXOsprey folder into the main folder of the mod you want to use the Osprey in, i.e. Copy and paste the line below at the TOP of the ServerArchives.con file (found in your mod's folder)fileManager.mountArchive AIXOspreyAIXV22Server.zip Objects4.

Copy and paste the two lines below at the TOP of the ClientArchives.con file (found in your mod's folder)fileManager.mountArchive AIXOspreyAIXV22Client.zip ObjectsfileManager.mountArchive AIXOspreyAIXV22Menu.zip Menu5. Now is the tricky bit. You will need to open your mod's ai/aiBehaviours.ai file, and copy these entries into the relevent sections. Take care with what you are doing! A typo or mistake here can be hard to trace.In the section under the heading:rem.

Osprey

New V22 Osprey

Set number of vehicles and id/name mappings.where it has:aiSettings.setVehicle TankaiSettings.setVehicle PlaneaiSettings.setVehicle BoataiSettings.setVehicle Infanteryetc. Etc, add this code:aiSettings.setVehicle VTOLTransport.to the end of that list.6. In the section under the heading:rem.

ParatrooperFixed Behaviour setup.look for this line:aiSettings.activateDefaultInterpreter ParatrooperFixed BAPSTLookAtWrapper FullIf it is present, go on to step 7. If it is NOT present, then add it in.7. Submitter2yIt was my understanding that this aircraft, which was built by a member of the AIX mod team, built this vehicle with elements dependent upon said mod. I quote.it is currently set up to work in the AIX environment but can be modified to suit your own purposes and can be put into any BF2 mod you like.Original source of quote and this vehicle.To keep it simple I stated 'requires AIX 2.0 mod to work.' This is for the benefit of many who just want to 'use the item' rather than tinker/work with it. The Osprey author built the Osprey for AIX 2.0 by default and is easiest to use there.Of course any mod specific item can be tweaked to work elsewhere. Many have no desire to take the time/effort to learn how.

Submitter3y Posted byHow to find 'GameplayObjects.con'?Thanks for the interest.:)Gameplayobjects.con is located in a given map's subfolders.Example,C:Program Files (x86)EA GAMESBattlefield 2modsAIX2LevelsAIXArchipelagoServer.zipGamemodesgpmcoop64The above example takes you to the gameplayobjects of the 'Co-Op' gametype 64 player mapsize. The 'Sp' folders are singleplayer with the number referring to the map size.Drag the gameplayobjects.con outside of the zip (I use my desktop) make changes, save, then drag back in and overwrite the original.MAKE BACKUPS OF ANY FILES AND PUT THEM IN A SAFE PLACE IN CASE A MISTAKE IS MADE BEFORE MAKING CHANGES.If your changes won't save when editing the gameplayobjects.con right-click on the file, click properties tab, and make sure that 'read only' is UN-checked and then save. This will allow your changes to take hold.