Half Life Fan Art
Posted : admin On 16.01.2020Contents AppearancesThe G-Man congratulating Gordon Freeman in an elevator on Xen.The G-Man is first seen along the Sector C Line, standing in an electric tram frozen on the track opposite the tram that Freeman is traveling on during the Half-Life introduction sequence. He somehow manages to arrive at the Test Labs and Control Facilities before Freeman. Before the experiment begins, the G-Man can be seen arguing with a scientist in a locked, sound-proof room of the Research section of the Anomalous Materials Lab where only mumbling can be heard. Following the catastrophic which commences the game's action through Black Mesa, the G-Man can be seen quietly observing Gordon Freeman in several out-of-reach areas as the game progresses.After Gordon defeats the final boss, the ruler of, G-Man brings the player to 'safety' in an inexplicable, abstract sequence, appearing beside Gordon, having stripped him of his armaments while claiming the excuse that 'most of them were government property', and showing him various areas of Xen. The G-Man tells Gordon that he has been observing him very carefully and praises him on his actions in Xen, which is now in his 'employers' control. As he says this, dead Marines, destroyed, and a downed can be seen around this area of Xen, suggesting that U.S. Military forces participated in capturing Xen for the G-Man's 'employers', although this may merely be part of G-Man's illusions.Eventually, the scene changes into what appears to be a traveling through space at high speed.
The G-Man then informs him that he has recommended Gordon's services to his 'employers', and offers him a job. States that Gordon takes the job, although the player is given a, the 'illusion of free choice' being reminded by the G-Man in Half-Life 2. Declining the offer results in the unarmed Freeman facing a horde of hostile as the screen fades to black with the G-Man's final words; 'No regrets, Mr. Interestingly, within the game files, an extended line of this can be found: '(.) but there are a few survivors of your personal holocaust, who would like the chance to meet the man responsible for the total annihilation of their race.' (This line may have been referencing the Xen creatures.)The G-Man preventing from escaping from the. The Marines behind the G-Man appear oblivious to his presence.In Opposing Force, the G-Man plays a slightly more direct role in the story, alternately hindering and aiding the player, Corporal, as well as simply observing.During the training chapter, the G-Man can be spotted at a window speaking to an officer and occasionally glancing at the player. Since the mentions that Shephard's training has been mysteriously accelerated, the implication is that the G-Man had an interest in Shephard before the Black Mesa incident, for unknown reasons.During the chapter, Shephard is trapped on a small walkway, with deadly radioactive liquid rising steadily towards him.
The G-Man opens a door allowing him to escape, saving his life. One chapter later, as Shephard attempts to evacuate Black Mesa with the rest of the marines, the G-Man closes a hangar door, forcing him to remain on the base. Later on in the chapter, the G-Man is seen rearming the that eventually destroys Black Mesa, while Shephard had deactivated it moments prior.After Shephard defeats the at the end of the game, G-Man appears again. On this occasion, Shephard finds himself on board one of the 's, facing the G-Man. The G-Man informs Shephard that, contrary to his employer's original wishes, Shephard is to be spared, but detained. The G-Man says that he has been impressed by Shephard's ability to 'adapt & survive against all odds' in the Black Mesa facility, and comments that these are traits which remind him of himself.
As the G-Man delivers this closing monologue, the plane carries them away from Black Mesa, shortly before a nuclear blast flashes outside confirming its destruction. The aircraft's location then suddenly switches to the skies of Xen, then finally to an emptiness similar to that encountered by the Black Mesa tram at the end of Half-Life.
The G-Man then leaves Shephard via a portal in the cockpit, and the screen fades to the closing titles.andIn both Blue Shift and Decay, the main characters of each game, and doctors and, see the G-Man on one occasion near the beginning of each game, but he either doesn't seem to notice any of them, or he simply ignores them. This suggests that he either doesn't have the same interest in them as that he has in Gordon Freeman and Adrian Shephard or he was too busy.The G-Man in Half-Life 2, as he addresses Freeman at the beginning of the gamebegins with Gordon being greeted by the G-Man around 20 years after the Black Mesa Incident while seeing a dream-like montage of images such as the Black Mesa test chamber, and interior areas of the. In his speech, the G-Man hints that he put Gordon into stasis for his own safety and that an opportunity has now arisen which will allow Freeman to begin his campaign against the Combine forces on Earth. He continuously refers to Gordon Freeman as 'Mister Freeman' throughout the introductory sequence, forgoing Gordon's proper title of doctor. However, during the ending sequence, he refers to Gordon as 'Doctor Freeman'.The G-Man is briefly visible at various other points during the events of the game, including along the different vehicle sequences, but these are only from a great distance or as seen on video terminals until the game's finale.
After an uphill battle in the, Gordon causes critical damage to the structure's reactor, resulting in an explosion that might have caused his death, had the G-Man not seemingly stopped time in order to extract Gordon to safety to await further 'employment offers' (while apparently leaving to perish in the explosion). The game ends with travel through the same emptiness that was the Half-Life ending, and with the G-Man stepping through some sort of doorway portal, though not before fixing his tie.The G-Man, at this point, makes it clear that he will once again be placing Freeman in stasis while he entertains some 'interesting offers' for Gordon's services, this time making no mention of his 'employers,' as he had in Half-Life, justifying that the current situation is 'extraordinary' enough to contemplate taking up any of these offers.
Half Life Barney Fan Art
Before their final showdown, also asks Gordon, 'Did you realize your contract was open to the highest bidder?' , probably a reference to the 'contract' Gordon has with the G-Man.The G-Man in his only appearance in Episode One, as he is held back by Vortigaunts. The scene also depicts, for the first time, the G-Man without his signature briefcase.
The scene also mirrors the Vortigaunts seen during the Resonance Cascade in Half-Life.The G-Man is only seen once in Episode One. At the beginning of the game, which begins at the point when ends, he walks back into the black void that he left in and opens his mouth to say something but then notices a purple glowing to his left. He appears to be slightly amused at the sight, but then notices another on his right, and the smile drops from his face. As more and more Vortigaunts appear, he begins to look irritated, and then, as he looks toward Gordon, he realizes what is happening.
Irritation changes to anger. As two more Vortigaunts stand on either side of Gordon and grab his arms, the G-Man straightens his tie more violently than before and responds to their chant with a single sentence: 'We'll see. Gordon is then immediately teleported away and found by in a pile of rubble just outside the.This incident shows the Vortigaunts have the ability to enter the G-Man's realm.
This is also the first time any hindrance (definitive or temporary) is seen in the G-Man's plans. The G-Man talking to Alyx.The G-Man first appears to Gordon while a group of Vortigaunts are occupied healing the heavily wounded Alyx Vance. He explains that the reason for his absence is that the Vortigaunts have been preventing him from appearing to Gordon, thus he needed to wait for the Vortigaunts to be preoccupied so that he could contact him.
Just like in Half Life 2, he appears in a surreal, dream-like sequence taking place in several locations: the rocket silo located at, the same corridor as the one seen in the message left by, and what seems to be the entrance to the Anomalous Materials Laboratories in the Black Mesa Research Facility from Half-Life (it might also be another entrance, but this place being a striking Half-Life element, the differences seen are likely just aesthetic and related to the different game engine). He then explains that he was the one to 'pluck' Alyx Vance from Black Mesa, despite objections from unidentified naysayers that she was 'a mere child, and of no practical use to anyone,' and that he has learned to 'ignore such naysayers, when quelling them was out of the question' (An image of Doctor Breen flashes in the background during a short pause between 'when' and 'quelling'). He then instructs Gordon to safely escort Alyx to White Forest, as repayment for the G-Man's previous ensurance of his survival, stating he wished he could do more than simply monitor Gordon, but has agreed to 'abide by certain restrictions.' While Alyx is still unconscious, he then whispers into her ear to tell her father to 'prepare for ' when she sees him. During the sequence, he seems to be less rigid and more human-like and is not seen carrying his briefcase.Just after she delivers the message to her father, Alyx seems dizzy and holds her head, suggesting that she wasn't consciously speaking. The G-Man flashes on the screen just before she delivers the message, which could have triggered her to say it subconsciously. Another reason to believe Alyx actually has no idea what's happening is that she never mentions G-man at all, which she would if she could remember.
Eli is noticeably disturbed by the words, to the point where he almost collapses in shock. After making up an excuse for Alyx to leave the room, Eli reveals to Gordon that he is aware of their 'mutual friend' as well. He explains that the G-Man delivered sample GG-3883 which ultimately caused the Black Mesa Incident, and whispered in his ear to 'prepare for unforeseen consequences' shortly before the Resonance Cascade.
Eli then begins to express hope that he and Gordon will be able to take some unknown action, but is interrupted by Alyx's return. Shortly after, Eli tells Gordon he believes the message is a warning regarding the, and reiterates his belief that it should be destroyed lest the events of Black Mesa repeat themselves. Whatever Eli knew is left unsaid, as he is killed by a before having the opportunity to elaborate further.AppearanceThe G-Man during his Episode Two monologue, here in Mossman's unnamed Arctic base.Physically, the G-Man appears to be a middle-aged Caucasian male with a tall, thin physique, pale skin, a prominent widow's peak, black hair styled in a crew cut, and pale green eyes. In all appearances, he is seen dressed in a gray-blue suit and is almost always seen carrying a briefcase.The G-Man speaks in a slow, commanding manner, with a certain accentuated low-key moroseness to his tone, bordering on the cryptic. Most notably, he has an odd habit of placing unusual stress on syllables, stressing the wrong parts of words, making unnecessary pauses and awkwardly changing the pitch of his voice. He also has a tendency to elongate consonants, especially the 'S'.Personality and skillsThe G-Man straightening his tie behind a locked door in Sector D.The G-Man is an almost complete enigma. In the Half-Life Audio Script, he is referred to as follows: 'The cryptical bureaucrat, mystery man with a briefcase.
He appears in the shadows, disappears when you chase him down dead-end corridors. He leads you into danger and guides you to safety, as the whim strikes him. His motives remain mysterious, but at the end of the game, when you have extinguished an alien civilization, he offers you a job with whoever it is he works for.' The G-Man possesses a calm, almost uninterested demeanor, particularly apparent in the ruined and alien-infested Black Mesa facility. He can often be seen calmly straightening his tie or brushing his suit lapels with his hands, regardless of whatever chaos may be surrounding him.
Even when angered, he maintains a decidedly restrained demeanor. (Though removed voice lines include him snarling and becoming impatient, even muttering 'Well, shit.'
As the Vortigaunts impede him). He also has demonstrated a dry sense of humor.He has stepped in directly and rescued Adrian Shephard and Alyx Vance before the destruction of Black Mesa, suggesting that he is capable of mercy, though it is more likely that he merely did this for his own interests.The G-Man seems to occasionally take an interest in certain individuals, using his powers and skills at manipulation to guide them down certain paths.
He has made pawns of Gordon Freeman, Alyx Vance, and Adrian Shephard, as well as perhaps countless others. It is also implied that he orchestrated the Black Mesa Incident, meaning Dr. Breen was also under his influence.The G-Man mentioned to Adrian that he has great respect for people who can survive against incredible odds, citing that such people remind him of himself. His message to Eli mentioning 'unforeseen consequences' and the subsequent revelation about the threat to humanity posed by the Combine acquiring the technology on board the Borealis could imply that the G-Man might secretly be sympathetic to humanity and its fight for survival.
Half-life Fan Art Gordon X Alyx
The G-Man is notable for appearing several times in each game, often in out-of-the-way locations. It may be difficult for a first-time player to see him, and it is almost universally impossible to go directly to where he is standing. When it is possible, he always disappears from that place before the player is able to reach it. If fired upon, he is always unharmed and never reacts to the shot. In the Half-Life chapter Lambda Core, it is learned that the G-Man is able to suddenly disappear by using portals.This list does not include introduction and ending sequences in which he speaks to the player character directly.Half-Life. Black Mesa Inbound ( c0a0d): When the tram Gordon is riding pauses briefly, the G-Man can be seen standing with a scientist in another tram frozen on the track. Anomalous Materials ( c1a0): The G-Man can be seen standing in an inaccessible room arguing with a scientist, where only a looping sound of mumbling can be heard.
The words will still be impossible to hear even when noclipping inside the room, however, as it is later revealed in Half Life 2: Episode 2 that G-Man persuaded the scientists to turn the Anti-Mass Spectrometer up to 105%, something that many scientists were concerned about. It seems likely that G-Man is trying to persuade the scientist to do so, especially since the scientist is shaking his head as if something absurd has been suggested. Unforeseen Consequences ( c1a1b): In his first appearance following the Resonance Cascade, he can be seen watching Gordon from a catwalk. When Gordon arrives at the same spot, it is revealed that the G-Man disappeared in an apparent dead end, where a Zombie is eating a dead scientist. Office Complex ( c1a2b): As Gordon battles his way out of the office complex, the G-Man can be seen behind a locked door, watching. As usual, he straightens his tie, brushes his suit with his hand, and walks off along a balcony over a corpse-filled cafeteria visited before by the player (he appears only when the player visits the map for the second time, after going through cold storage rooms). We've Got Hostiles ( c1a3d): Immediately before Gordon's first encounter with the HECU Marines, the G-Man is seen on a high catwalk, apparently heading towards the soldiers.
(Note that in Day One, he can be shot and he will react in fear. This is not present in the retail version though.) However, when Gordon arrives at the same spot, the Marines have only just arrived, whilst a nearby scientist does not mention having seen him.
Power Up ( c2a1): When Gordon arrives at, he sees the G-Man watching him from a control room. By the time Gordon gets there, though, the control room is boarded up from the outside, and a wounded security guard there indicates no sign of having seen him. Apprehension ( c2a3b): In a large room filled with industrial pistons, the G-Man can be seen at the far end of the room. He leaves in a direction which leads to several hostile aliens and soldiers. Lambda Core ( c3a2c): In the deserted, Gordon watches through a window into a deserted room filled with. The G-Man, standing on a raised floor, briefly looks at Gordon before stepping into a glowing portal.
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This is the first time the player sees the G-Man using portals, explaining how he has been able to so quickly get around the complex and disappear (especially into the aforementioned dead ends) before the player was ever able to reach him.Gallery.
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